League of Legends is a very popular game with easy-to-learn basics that can be mastered even by those who never played MOBAs. Thanks to the League's matchmaking system, players with the same skill level are generally put into the same teams or against each other to maintain game balance. At the beginning and low elo, League of Legends does not require a significant time commitment to get better which attracts a hefty number of new players each day.
Climbing through ranks, however, is a different story as players have to change the way they approach matches and consider both micro and macro elements, without which, the climb cannot yield results. In other words, getting matched in ranked games against those who possess a more in-depth game knowledge can be disastrous for your MatchMaking Rating (MMR), as well as confidence.
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Find the main role that you enjoy and are willing to dedicate effort to. By doing this, you can get a hang of the role and be more confident playing it, especially in Ranked games. Make sure to play specifically that role when queuing up for Ranked to have a higher chance of climbing as well as learning and adapting your play style to different scenarios.
This is an infinitely better approach as opposed to putting ‘Fill’ and playing whichever role you get. Focusing on one role allows you to learn your limitations and create a playstyle around the role and champions that complement it to effectively overcome obstacles you encounter in matches.
To choose an ideal role for you, decide what type of playstyle suits you best. If you like to go head in first, be unkillable, or work alone towards your goals, consider the top lane. The playstyle on ‘top’ is very individual with carefully planned trades and wave management where a single play can shape the future of an entire match. This role is very good for beginners as it can help them understand basic game elements.
The jungle is also a good option for this playstyle but is much more comprehensive, therefore we do not recommend it for new players. However, the jungle is very good for learning other champions and their strengths as well as weaknesses, and it forces the player to pay attention to their minimap which is very important for setting up plays. Those who are too impatient to farm minions or are aggressive or sneaky will adore playing in the jungle.
Mid-lane is a very good role to take on when it comes to learning the general game aspects as well as when to rotate for objectives or ganks on other lanes, in other words, macro. It also provides a lot of room for an individual playstyle but is very prone to enemy ganks so be vary. Midlaners are mostly dealing damage from afar and avoiding close-quarter skirmishes when possible.
Bot lane is divided into two equally potent roles; ADC and support. Attack damage carries, (ADC) are damage dealers who farm minions most of the time to increase their gold income, but when they stop farming, they turn into menacing champions that can hard-carry games. This role is very strong and involves a lot of killing but relies heavily on the help of the support champions or other teammates.
Last but not least important are supports. This role suits those who love to play around their team and offer them constant buffs to survive and win fights. Interestingly, the support role is not the most interesting choice for players and therefore can be easily picked in most games. On the contrary, mid-lane is the most popular lane and for that reason, often impossible to get.
It is a good idea to play a backup role that is closely related to your main role, such as top and mid lane. Both are individual roles with huge late-game potential if played correctly during the laning phase. Choosing a secondary role that mirrors your main makes it easier for you to learn it since most main role elements can be applied to that role as well.
While it may be statistically advantageous for you to face a one-trick’s champion with the champion you have selected, it is a given that they will win the matchup if you have only played your champion a couple of times. If you were to play all of the 156 champions in League of Legends, you would not be able to win games on any of them.
In Ranked games, you will have to play only a few champions at a time. By playing the same two to five champions over and over again, your odds of winning games will be greatly increased. A good rule of thumb is to have one main champion and two to five backups in case your primary champion is banned or countered.
It would be beneficial to choose champions whose kits are versatile enough that they can be played in more than one role. For example, Vayne is a hyper-carry bot laner that can be taken top in some scenarios. This way, should your role be taken, you can take your champion on another lane and dominate off-role.
Despite being crucial to winning games, warding is one of the most overlooked and neglected tools in League of Legends. A great deal of information is offered to your team through warding and every serious player should understand how to use wards properly.
These bushes are located on both the bot and top lane, near the first red and blue outer turrets. Placing wards in these bushes allows for catching out enemies rotating towards objectives such as Dragon or Herald. Such ward placements can be judgmental when champions like Nocturne or Evelynn try to go for ganks.
Learning when to place these wards without losing experience or farm and how to place wards in these bushes from a safe distance must be practiced and perfected to effectively improve in your games.
Placing wards in or in front of these pits is something enemies do not expect as it is too obvious of a ward location and therefore rarely sweep these areas. These wards offer a lot of information regarding the objectives and if enemy laners are going for roams.
Warding here is very good against Shaco or Twitch as these generally look to gank for their mid laners on level 2 and begin channeling stealth from this location. Try to ward on these locations around 1:20 – 1:40 to prevent early ganks.
The best approach to warding when in a bot or top lane is to figure out where the enemy jungler started. If they begin their clear on the opposite side of the map, consider warding at 3:00, but if the enemy jungler starts on your side, you can ward a bit later as they will probably rotate towards the opposite lane.
Remember that there are Control Wards as well, which can spot invisible enemies and never expire. Create a habit of always getting a Control Ward and placing it when you do not have any on the map. Control Wards when placed in locations where enemies never expect to find them can offer unparalleled value throughout the game.
Using wave control and knowing when to push and when to back off is a tactic that high Elo players often use. Despite its difficulty, the idea behind it is very easy to grasp. During the laning phase, try not to constantly push the minion wave. Pushing the minion wave too much exposes you to ganks, which can potentially put you in an unfavorable position.
Pushing minions into the enemy turret allows your opponent to zone you off the minions and attack you. Also, creating plays when the enemy turret is close by rarely ends up in your favor, especially in the early game. In contrast, if you want to avoid the push, make sure to match the number of enemy minions on the lane.
This leads us to freezing. It is generally a good idea to go with a freeze if you can keep the opponent away from the farm and that way gain a CS and XP advantage. The enemy will be out of position as you will ideally freeze closer to your turret which will force them to overextend to catch XP and potentially die to your jungler.
In essence, there must be equal numbers of enemy and ally minions if you wish to keep the minion wave in the center of the lane. In contrast, if you want the wave to land on your side, make sure there are more enemy minions than ally ones which creates a push towards your turret.
Finally, do not forget to farm and catch XP at all times. Minions are often overlooked but when farmed properly, can provide a significant advantage in terms of gold and XP. At times, farming a wave can be more worth in terms of gold than going for a kill on a champion and a 13-minion lead can equal a kill on your opponent.
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