The following ruleset will be used for any and all Chicks Gold officially hosted or sanctioned LLD (Low-Level Dueling, Level 30 Dueling) events. These rules are subject to change, and you can find the most recent revision date below.
Revision: 1.0.5
Date Revised: May 7, 2024
General Rules
- Duels will take place in the blood moor (bridge) map
- Using a controller (as opposed to mouse and keyboard) is strictly forbidden.
- All potions are banned from use
- No mercenaries for any class unless otherwise stated
- No tokens once the tournament or ft5 has started (once you've played at least 1 duel)
- Pre-casting self-buffs is allowed. Pre-casting minions, traps, offensive spells, team buffs (example: enchant), curses, objects, projectiles, etc, is not allowed until the duel starts
- Slows Target % items are not allowed
- % Max Resistance items are not allowed unless otherwise stated
- Ethereal Items must have rep, exceptions: Caster or throwing weapons(barb), unique gloves, unique boots
- Item charges (with the exception of telekinesis, frost nova, and teleport charges) may not be used
- Attacker Takes Damage of is capped at 28. Thorns aura from any source is banned
- "Insight" Runeword is banned unless otherwise stated
- Life stolen per hit % is capped at 8% when dueling against druids
- All games will take place on Nightmare Difficulty
- Duels are first to 3
- (Optional; only 1 participant needs to request to implement.) The Time cap for 1v1s is 3 minutes, and the time cap for TvT is 5 minutes. If tied, it counts as a "win" for both sides unless one side was primarily retreating, overly defensive, replenishing across the map, etc.
Team Specific Rules
- A team may either utilize Lower Resist Curse or Conviction, never both. Communicate or decide prior to dueling
- Barbarians may not warcry buff their allies
- Paladins may use resist lightning (actively) during team duels against lightning trappers. This may (and can) exceed resistance caps
- Melee (no FoH or hammers) Paladins may use resist cold (actively) against cold sorcs. This may (and can) exceed resistance caps
- You may not have two of the same type of build on the same team. For example, you may not have 2 bowzons, or 2 trappers, or 2 cold sorcs
Replenish Life Rules
- ES Sorcs: 10 Rep life
- Trappers (Fire or Light): 10 Rep Life
- Shape Shift Druid: 30 Rep Life
- All other builds and classes: 20 Rep Life
FRW Limits
This includes skill FRW, inventory FRW, and gear FRW
- No limit: Any Melee-Class that doesn't use Teleport Skill
- 120FRW: Ele druid
- 100FRW: Throwbarb
- 90FRW: Paladins (who use: FoH or blessed hammer), tele charged strike amazons, bone necro, Cold Sorc
- 80FRW: Bowazon, Trapsin, Tele Barb
- 70FRW: All Fire & Light sorcs
Cold Resistance Caps
Total + resistance to cold. This includes the use of fade, natural resistances, etc.
- 180 cold resistance max for: Tele Barbs, Sorceresses, Lightning Trappers, Bowazon
- 190 cold resistance max for: All other builds
- 195 cold resistance max for: Non-teleport melee builds, excluding chargers
Amazon
- Insight Bow is allowed in 1v1s only, banned in TvT
- Strafe is banned. Impale is banned. Slow Missles is banned.
- Vitality Bowa (Any amazon with more than 1 point in guided arrow and any added stat points into vitality)
- Must choose between:
- Spirit + Shield combo (max block allowed)
- 2h weapon on swap - Impale (1 hard point max) is allowed
- At least 1 point into valkyre is required
- Must choose between:
- Glasscannon Bowa (Any amazon with more than 1 point in guided arrow and zero additional stat points into vitality)
- Max block chance (75%) allowed
- % Damage reduction is not allowed
Assassin
- 5 hard point cap to charged bolt sentry
- Trappers may only cast mind blast to renew the swirly effect (IE: They may not cast it while the swirly effect is still active)
- Insight Runeword is allowed
- Blade shield is banned against druids if you have any life stolen per hit %
- Martial Arts Assassins (pure - no traps) are allowed 85% maximum fire res (infernostrides) against fire sorcs, and 80% max resistances in all other matchups
Necromancer
- Bone Armor cannot be recast during a duel
- Bone Prison is allowed against amazons and assassins with teleport, and all sorceresses. Allowed in all TvT. No more than 1 bone prison surrounding a player (only 1 cast allowed until they escape or break it).
- Insight runeword is allowed
- No more than 5 bonewall on the map at any given time
- No use of: Life Tap, Iron Maiden, Decrepify, Amplify Damage
- Lower Resists is allowed on poison necros
- Clay Golem is allowed on poison necros
Barbarian
- Leap attack is allowed. Leap must be separated by another skill action. Multiple leaps in a row are not allowed
- Stash BO/cube in inventory is banned. Inventory BO is allowed (you may hold any amount of buff items in your inventory in lieu of charms). Anything is fair game as long as it's in your inventory, except cube
- "Peace" runeword is only allowed on throwing weapon-based barbarians, or non-whirlwind barbarians
- "Honor" runeword is banned.
- Weapon mastery skills may only have 11 hard points allocated. Barbarians using "Peace" have a hard cap of 1 point into any non-throwing mastery. Pure throw barbs (no whirlwind) may max throw mastery.
Paladin
- Maximum 25 hard points between Charge, Might, and Vigor. Any of these at or above 10 hard points constitutes a "Charger" for the sake of rule definitions
- Cleansing is allowed to be used if it only has 1 hard point
- Holy Freeze is banned in 1v1 duels. Allowed in all TvT duels
- Salvation, resist fire, cold, and light are allowed to be skilled for vengeance, holy shock (non-chargers), or holy fire (non-charger) based builds. They may exceed the max resist cap as a result. Examples include bowdin, shockzeal, etc.
- Meditation is allowed in all duels, including team duels (even with an ES sorc). The use of meditation may cause rep life rates in excess of the stated restrictions; this is allowed
- Holy Bolt is capped at 1 hard point
- Support Paladins are not allowed to use the "Charge" class skill. A support paladin is defined as any paladin who uses a holy bolt or puts more than 1 hard point into prayer
- Shift-Charging (other than to get around the map) is banned. It cannot be used to abuse hitchecks.
Druid
- Cyclone Armor can be recast only against a team containing (or a single opponent being) a Lightning Trapsin
- Shapeshift Druid (specifically): Allowed infernostrides vs fire sorcs, allowed to use Insight (for any purpose, including melee attacks)
- Pure summon druids (druids with more than 10 points into summing tree) may not have any ATOD on gear at all.
- Summon Limit:
- Fire: No Limit
- Wind:
- 1 bear, 2 wolves, 1 spirit
- Full zoo, no spirit
- Summon Druid:
- 1 bear, 3 dire wolves, Oak or HoW, ravens
- 1 bear, 5 (any) wolves, no spirit, ravens
- Others: No Limit
Sorceress
- Firewall sorcs (sorcs with more than 1 pt in firewall) are banned
- FCR Caps: Cold (62), Fire (104), Lightning (No cap)
- Energy Shield Fire Sorcs max block capped at 60%. Cold capped at 65%. Lightning capped at 70%. Nova (as opposed to lightning) no cap
- Insight allowed ONLY for non-Energy Shield sorcs
- Thunderstorm: No skill point cap if 10 or less points in static. 1 hardpoint into Thunderstorm max if more than 10 points into static field.
- Enchant is allowed to be used in all duels, including team duels. The Cube/stash chant is banned. Inventory chant is allowed (you may hold any amount of buff items in your inventory in lieu of charms)