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Archers Ring
$0.74
$0.74
Archers Ring
The Archers Ring is obtained in a drop by the Dagannoth Supreme in the Waterbirth Island Dungeon. The ring is one of the Fremennik rings, which are among some of the few rings that provide stat bonuses, with the Archers Ring being considered the best for rangers to use.By imbuing the Archer's Ring, players can acquire an upgraded version named 'Archers Ring (i) Read More.

Archers Ring
Toxic Blowpipe
$1.68
$1.68
Toxic Blowpipe
The Toxic Blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at Revenant Caves for those who are not skulled. Read More.

Toxic Blowpipe
Rangers' Tunic
$0.84
$0.84
Rangers' Tunic
The Rangers' Tunic is a rare item received from elite Treasure Trails. It is part of the ranger kit, and requires 40 Ranged to wear. It has the offensive stats of a green d'hide body and similar defensive stats to a leather body.The Rangers' Tunic has the highest ranged attack bonus for armour that has no defence requirement, making it popular among 1 Defence pures. Read More.

Rangers' Tunic
Uncharged Toxic Trident
$1.87
$1.87
Uncharged Toxic Trident
The Trident Of The Swamp (or Uncharged Toxic Trident when uncharged) is a powered staff requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. This process is reversible. Unlike its predecessor, it is only tradeable when uncharged.The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars, and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. Read More.

Uncharged Toxic Trident
Master Wand
$0.35
$0.35
Master Wand
The Master Wand is tied the second-strongest of the wands, requiring 60 Magic to wield. It can be obtained by either exchanging pizazz points at the Mage Training Arena or buying one from another player. It is one of the few weapons able to autocast Ancient Magicks. Read More.

Master Wand
Dragonfire Shield
$0.84
$0.84
Dragonfire Shield
Requiring level 75 Defense and the beginning of Dragon Slayer I to wield, the Dragonfire Shield is an upgraded Anti-Dragon Shield; it is also one of the finest shields in-game, falling short only to the Elysian Spirit Shield and Dinh's Bulwark. The Dragonfire Shield retains the protection of the Anti-Dragon Shield with the addition of protecting against the Icy Breath of Wyverns.The Dragonfire Shield is a heavy shield, donning a snarling draconic visage. Read More.

Dragonfire Shield
Mage's Book
$0.38
$0.38
Mage's Book
A Mage's Book is a book in the shield slot, requiring 60 Magic to wield. It is tied with the ancient wyvern shield for the second-best Magic attack bonus in the shield slot, behind the arcane spirit shield, but it has no Melee or Ranged defensive bonuses. The mage's book is popular among combat pures because there is no required Defence level. Read More.

Mage's Book
Guardian Boots
$1.01
$1.01
Guardian Boots
Guardian Boots are a pair of upgraded Bandos boots which require level 75 Defence to wear. They are the predominantly defensive counterpart to primordial boots, providing the best melee and ranged defence bonuses of any footwear.The high ranged defence bonus of Guardian Boots makes them even more desirable than regular Bandos boots for players trying to maximise their defensive bonuses. Furthermore, they are effective when combined with the rest of the Bandos armour when trying to achieve an extremely high ranged defence bonus. Guardian boots do not penalise ranged and magic attack bonuses as much as the original Bandos boots. Read More.

Guardian Boots
Berserker Ring
$1.04
$1.04
Berserker Ring
The Berserker Ring is obtained in a drop by the Dagannoth Rex in the Waterbirth Island Dungeon. The ring is one of the Fremennik rings, which are among some of the few rings that provide stat bonuses, with the Berserker Ring being considered the best for Melee users. The Berserker Ring is reputed to bring out the berserk fury in whoever wears it. Read More.

Berserker Ring
Amulet of Fury
$0.37
$0.37
Amulet of Fury
The Amulet of Fury has the highest all-around stats and is widely regarded as the most versatile Amulet, despite several other amulets surpassing it in individual bonuses. The Amulet of Fury can be combined with a blood shard in order to create the Amulet of Bloody Fury, giving players a 20% chance to passively heal 30% of the damage they deal using melee. The Amulet of Fury can be created by enchanting an Onyx Amulet using level 6 Enchant; this requires a player to be level 87 Magic. Read More.
Amulet of Fury
Abyssal Dagger (p++)
$0.60
$0.60
Abyssal Dagger (p++)
The abyssal dagger is the most powerful dagger in the game and requires 70 Attack to wield. Players have a 13/64 (~20.3%) chance of receiving an abyssal dagger when using an unsired on the Font of Consumption at the centre of the Abyssal Nexus, giving it effectively a chance of 1/492 (~0.20%) per Abyssal Sire kill. Players also have a 1/32,000 (~0.003%) chance of receiving an abyssal dagger as a drop from abyssal demons.The abyssal dagger surpasses the staff of the dead in both Strength and accuracy, with +5 Attack bonus, and +3 Strength bonus over the staff. Players should note that the abyssal dagger is primarily a stab weapon while the staff of the dead is primarily a slash weapon. The Zamorakian hasta surpasses the abyssal dagger as a stab weapon with its prayer bonus, defensive stats, and additional stab attack bonus, but many players choos6 not to use the hasta due to its combat styles being limited to defensive and controlled (shared). Read More.

Abyssal Dagger (p++)
Eternal Boots
$0.93
$0.93
Eternal Boots
The Eternal Boots are currently in possession of the highest magic attack and defense bonuses of any boots in-game. Players are required to be at least level 75 Magic and Defense to wear, and can assemble the Eternal Boots by combining an Eternal Crystal with a pair of Infinity Boots. The assembly of the Eternal Boots requires level 60 in both Runecrafting and Magic, additionally granting the player 200 XP in both skills. Read More.
Eternal Boots
Infinity Hat
$0.30
$0.30
Infinity Hat
The Infinity Hat is considered to be a mystic hat which requires level 50 Magic and 25 Defense to wear, the Infinity Hat is obtained as a reward in the Mage Training Arena mini-game. The Infinity hat is magic armor from the Infinity Robes set and can take a long time to acquire due to the Pizazz points needed to do so. A light or dark infinity color kit can be combined with the Infinity Hat to cosmetically enhance the item, though this does not change the stats. Read More.
Infinity Hat
Smoke Battlestaff
$0.63
$0.63
Smoke Battlestaff
When equipped, the Smoke Battlestaff offers the user unlimited amounts of Air and Fire runes, additionally offering an autocast option. The Smoke Battlestaff is a smoke elemental staff that requires a player to be of level 30 Attack and Magic to wield. The Staff provides players with a 10% increase in accuracy and damage when casting from a standard spellbook.The Smoke Battlestaff is obtained only through a potential drop from the Thermonuclear Smoke Devil. Read More.
Smoke Battlestaff
Mystic Smoke Staff
$0.66
$0.66
Mystic Smoke Staff
The Mystic Smoke Staff is the most powerful smoke elemental staff, requiring 40 Attack and 40 Magic to wield. It provides unlimited amounts of air and fire runes as well as the autocast option when equipped.In addition to having greater melee bonuses than a smoke battlestaff it also, while casting spells from the standard spellbook, provides a 10% increase in accuracy and damage. Read More.
Mystic Smoke Staff